Inventor 101: Coil Command
In part 17 of the Autodesk Inventor 101: The Basics series, we'll take a look at how you can use the coil command, including how to modify how many revolutions as well as controlling the pitch of the resulting coil.
Part 1: http://bit.ly/2pY5YW6
Part 2: http://bit.ly/2IzS3gp
Part 3: http://bit.ly/2uDlueP
Part 4: http://bit.ly/2GNdkSA
Part 5: http://bit.ly/2IYRV9O
Part 6: http://bit.ly/2Fa1BvE
Part 7: http://bit.ly/2JDGAMw
Part 8: http://bit.ly/2IgMRki
Part 9: http://bit.ly/2rFYPur
Part 10: http://bit.ly/2IznfA7
Part 11: http://bit.ly/2wXR0oR
Part 12: http://bit.ly/2kN0A59
Part 13: http://bit.ly/2sN1iUi
Part 14: http://bit.ly/2JvbjQe
Part 15: http://bit.ly/2K89Qjh
Part 16: http://bit.ly/2KGkJVN
Follow along with the book: http://amzn.to/2GGjOmU